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Global Statistics about Meta Island, its servers and its activity.


Current version is 1.6.1.7 be sure to use a matching client version.


Number of Players / Day
WOLF in circulation
Heartbeat (Score) Activity
Total Number of Master: 4
Total Number of Challenges: 6
Total Number of Islands: 5
Total Number of Active Users: 438
Challenges W Rewards: 5214 W / $158.00
Number of Players Logins (24h): 3215
Number of Weapons: 34
Number of Active NFTs: 0
Nbr of Characters: 171
Nbr of Monsters: 12
Nbr of Minions: 40
WOLF circulation: 45,533.00;
$ circulation: $1,379.79
Heartbeat (Total Score): 45,533

Twitter: 24877
Facebook: 12440
Telegram: 5841
Discord: 16788

Welcome to Metaisland — The First True GameFi Survival Challenge

Category: Announcements

Posted on Monday August 04, 2025

Welcome to Metaisland — The First True GameFi Survival Challenge The world has collapsed. You wake up on a mysterious island where humanity clings to survival. Knowledge is lost. History is erased. Crystals with unknown power have invaded. What happened here? Metaisland isn’t just a game — it’s a complete survival experience, combining third-person shooting, exploration, puzzles, and e-sport mechanics in a stunning, realistic jungle/island environment. Each challenge has a limited time and offers free WOLF coins that you have […]

Metaisland next month Roadmap

Category: Work in Progress

Posted on Thursday July 31, 2025

📅 AUGUST ROADMAP 🔧 1. Bug Fixes & Stability– Daniel is fixing a few minor bugs– 🎥 Video playback bug: works in Editor, fails in packaged .exe — must be fixed ASAP 🚧 2. Commercial Version Starts– Developing Metaisland Challenges – Standard Edition– Includes 10 challenges priced at around $10 total– More polished, purchasable game version 📅 SEPTEMBER – BETA LAUNCH 🚀 Official Beta release across all platforms💬 Community feedback phase begins 📅 OCTOBER – LAUNCH PREP 📈 Goal: Launch […]

Metaisland Challenges free pack is in Alpha!

Category: Work in Progress

Posted on Thursday July 17, 2025

What is this Pack? This is the Metaisland Challenge Free Pack — a mix of training, entertainment, and onboarding tool for new players curious about the Metaisland universe. => Download it in the download area! These challenges combine eSport-style competitiveness with sophisticated level design. Each level has its own gameplay mechanics, goals, environment, timing, and even a dedicated playable character.It’s a game within the game. Key Features: Metaisland Challenges are a unique concept in the gaming industry — blending fun, competition, and crypto rewards.I truly hope many of […]

Working on the Backend Logins and Crypto

Category: Work in Progress

Posted on Tuesday June 10, 2025

I’m spending the week working on https://wolf-os.com, the backend for Metaisland. It handles profiles, ranks, NFTs, crypto ops, and remote game control. I’m implementing login with Google, Twitter, Telegram, and self-custody wallets like MetaMask, Phantom (Solana), and Slush (SUI). Web2 login already works.

Challenge Demo: How it works

Category: Work in Progress

Posted on Sunday February 23, 2025

🎮 *Challenge Demo: How It Works!* 🎮 🚀 This short demo showcases how challenges function in our game. 💰 Objective: Collect 3 money spawners to complete the challenge. 🔹 This is the easiest challenge—future ones will be more complex and engaging! 🔗 The money you earn is in **WOLF currency**, our in-game stable currency. 🌍 WOLF will be bridged to our token upon launch, integrating seamlessly into the metaverse. 📢 Join Our Community for Updates! 🐦 Twitter (X): [Metaisland](https://x.com/TheMetaisland) 💬 […]

The Challenges quick overview

Category: Work in Progress

Posted on Tuesday November 05, 2024

We’re gearing up to launch a series of challenges that provide an engaging way to farm our token prior to our TGE (Token Generation Event). The concept is simple: players will earn “WOLF points” through these challenges, and once we’re launched, these points can be bridged to our $ISL token, which will be available on various exchanges. Here’s how it works: Earning WOLF Points:The points you accumulate in these challenges are called WOLF points, which serve as both a pre-launch […]

About GameFi Projects

Category: Work in Progress

Posted on Saturday September 07, 2024

Don’t let the recent downturn in crypto markets get you down—it’s just a natural correction in the cycle. The GameFi narrative, which once promised the fusion of gaming and decentralized finance, has struggled primarily due to too many projects being rushed to market. This haste often stems from the pressure to meet the expectations of investors who are more focused on quick returns than long-term success. Developing a successful game is one of the most complex undertakings in the creative […]

How does it works?

Category: Work in Progress

Posted on Saturday June 15, 2024

In this article, I will explain the business model of Metaisland. First, the player needs to create an account at https://wok-os.com. This website handles our profile, backend, money, and player management. Metaisland is a very powerful product, more complex than most games, so we also have a powerful backend. In the backend, a lot of things can be achieved. For instance, Admins and Island owners can create and manage their islands from there. We will go into details about how […]

The Military Camp: Where the military faction lives.

Category: Work in Progress

Posted on Monday January 15, 2024

Explore our latest video showcasing the military camp, where the military faction lives. Follow me, and I will show you some of our facilities. This camp was established when the Military faction was formed after a battle against a daemon. Wolf made a deal with the Military-infected group so that, in exchange for their protection, they would also protect Tech City, the Wolf buildings, and humans. This place has a variety of weapons to equip you before battles. It also […]

Merry Christmas and Happy New Year!

Category: Work in Progress

Posted on Sunday December 24, 2023

The team at WOK Studio wish you a Merry Christmas and Happy New Year! We hope that 2024 will be the best year ever in the reality and in the virtual world Meta-island. See you next year for more exciting news, and be ready for our launch!!! Follow our socials to not miss the big event!

Weapons: the Blaster Gun

Category: Work in Progress

Posted on Saturday December 23, 2023

Remember the blaster battles in Star Wars? The weapon that never hit its target? We’ve recreated it on Meta Island, guaranteeing epic Star Wars-style battles! Whether you’re in the wild zone fighting tribes or in the Cyber City, choose from three blaster types: green, yellow, and purple. Grab a green blaster, ammunition, and teleport to the Cyber City protected by the Blaster’s Guards. Winning may not happen on the first try, but keep trying until you emerge victorious. At Meta […]

Weapons: The Gravity Gun

Category: Work in Progress

Posted on Friday December 22, 2023

Do you remember the gravity Gun from the game Half-Life? It was an incredible and creative weapon. You could use it to move objects and even project them onto enemies. We’ve re-created this iconic weapon in Metaisland! 🚀 You can move objects, like using a magnet, and carry heavy rocks with you. You can use these rocks as a shield, but you can also throw them against the enemies, doing a lot of damage to all of them! 💥 In […]

Real Time update and game Balancing: an unprecedented feature

Category: Work in Progress

Posted on Tuesday December 19, 2023

Nicolas Choukroun, the CEO of Metaisland, explained in a simple way with examples how Metaisland solves the problem of bad balancing that other AAA games are facing. Watch this fascinating video getting inside the incredible details of what Metaisland’s unique features will offer to the players and to the island owners.

We’ve made it into the top 100 indie games of 2023!

Category: Announcements

Posted on Wednesday December 13, 2023

We’ve made it into the top 100 indie games of 2023! Our of +60,000 games and 1,450 selected best, we are now in the finals 100. Help us secure the win by casting your vote. Your support means everything! Vote here: https://www.indiedb.com/games/metaisland #IndieGames2023 #Web3gaming #Crypto #Metaverse #Metaisland

The Metaisland team wish you a fun and happy Halloween 2023

Category: Work in Progress

Posted on Tuesday October 31, 2023

The #Metaisland team wish you a fun and happy #Halloween 2023. the island has the decorations set automatically for the right dates, and the Metaverse players can also enjoy the #holiday feeling. Soon you too will be able to join us in this new world. Follow our socials. https://linktr.ee/metaisland_gg  #metaverse #gamefi #crypto #mmorpg #game Enjoy a Youtube video showing how Halloween is looking like from inside Metaisland.

Metaisland Streaming Live today!

Category: Old and Deprecated

Posted on Friday October 13, 2023

Metaisland will participate to a streaming session hosted by BGA. Share this event within your network: YouTube: https://www.youtube.com/watch?v=BF4WklUIR-I Twitch: twitch.tv/blockchaingamealliance Medium post: https://medium.com/blockchain-game-alliance/bga-demo-day-october-2023-501c0e32ac43 Website post: https://www.blockchaingamealliance.org/2023/10/12/bga-demo-day-october-2023/ Please follow our streaming here on youtube:

Metaisland Joins BGA to Elevate Gamefi and Metaverse in Crypto

Category: Announcements

Posted on Monday October 09, 2023

Metaisland, a gaming and metaverse leader, proudly announces its membership in the BGA (Game Crypto Alliance). Nicolas Choukroun, Metaisland’s CEO and a gaming industry veteran with a history of publishing 5 games, including collaborations with Ubisoft’s Michel Ancel, sees Gamefi and Metaverses as a distinct crypto sector. He emphasizes the need for recognition and growth in this space. Choukroun states, “BGA attracts quality entertainment projects driving the future of gaming and entertainment through crypto. It benefits developers, studios, and players. […]

Our 3 months plan

Category: Announcements

Posted on Saturday September 30, 2023

October 2023:1- have all the weapons and all the monsters working at perfection. I will do videos about them.2- have all the weapons, achievements, enemies and characters connected with our backend so that their RPG characteristics can be modified remotely without doing a game build. We have 35+ weapons, + 20 monsters, and 150 characters.3- add all the RPG calculation (like in Baldur’s Gate, but real time) : each bullet damage or arrow being calculated based on rank+force+energy+shield. add critical […]

Weapons! Materials and Scratches

Category: Work in Progress

Posted on Friday September 29, 2023

Let’s play with some of our 35 plus weapons! The effects are very different depending on which material you are shooting at. We supporting more than 20 different material types! But also each weapon has its own power and effect as well! It can be a lot of fun to shoot at things around! And also to kill monsters in the wild zone! #metaisland #metaverse #gamefi #crypto #nft #gaming #weapons

See you at Token 2049 in Singapore!

Category: Announcements

Posted on Sunday September 10, 2023

Metaisland will be present on Neo’s booth at Token 2049. see you there starting Monday 11th September 2023! #crypto #metaverse #token2049

User Interface Upgrade

Category: Work in Progress

Posted on Sunday September 03, 2023

We have upgraded our game user interface, to make it less intrusive but yet useful. #crypto #cryptocurrencies #metaisland #metaverse #nft #gaming

Our Locomotion Training Center

Category: Work in Progress

Posted on Monday August 28, 2023

Located on a secured Island, we have built a locomotion training center. You can test and train yourself to the many actions available for your character. Do you know that we have made one of the most sophisticated gameplay ever created? You can get an unique sunset view as well! https://metaisland.gg #metaisland #metaverse #gamefi #nft #crypto #cryptocurrency

Tutorial: Our 7 Factions

Category: Tutorials

Posted on Saturday August 26, 2023

Metaisland has 7 factions. Our 7 factions have all a story and leaders, but more importantly they all have specific powers. The 2D NFT functionality is based on the Chaosium system that is ability based. Each factionhas a specific ability that is otherwise not available for the player. Players will have to purchasea set of 2D PFPs in order to unlock all the abilities available in the Metaverse.There are 7 Factions, each representing a specific ability. The 2D PFPThe 2D […]

Tutorial: how going down from the cliff without dying?

Category: Work in Progress

Posted on Friday August 18, 2023

Check Metaisland.gg for more info How going down from a cliff, without dying… Falling on the ground or a rock will kill you… However, falling into enough water, will not kill you! Falling from some height on solid ground will also kill you, or hurt you. Using a Zipline is usually safe, unless you bump into something. You can also climb down the cliff, but that is for the pro! #metaisland #cryptocurrency #metaverse #gamefi #tutorial

Expect Us campaign. About our values.

Category: Announcements

Posted on Thursday August 17, 2023

Do you agree to our values? Follow us. Metaisland is an ambitious project aiming to create a disruptive metaverse supported by a real crypto economy, offering a unique social system and entertainment experience. The vision is to surpass traditional media like Television and the Internet. The primary goal is to address the issue of cryptocurrency’s dependency on the real economy and create a stable coin that remains unaffected by macroeconomic factors. The virtual world of Metaisland is divided into islands […]

Random NPC Generator

Category: Work in Progress

Posted on Friday August 04, 2023

Our NPC can drink dance and sit on chairs, they can also walk and talk. Our random generator can create an almost infinite number of them. They are mainly living in the populated area, but are what we can call the ‘locals’. The idea is to have plenty of small funny people walking around and living their lives so that the players are not feeling lonely in times where there are no many of them. We are also experimenting player […]

Gameplay demo of Metaisland Part 2

Category: Work in Progress

Posted on Friday April 21, 2023

🥳 Gameplay demo of Metaisland Part 2 🥳 Just finished Part 2 of our demo video Livestream! 🎥 Excited to share our latest updates with everyone. Stay tuned for more! Follow us If you like this project✨ #Metaverse #GameFi #NFTs

Join NEO and METAISLAND on Twitter space!

Category: Announcements

Posted on Tuesday April 18, 2023

Calling all #Survivors! Our CEO is joining the @Neo_Blockchain Twitter Space to share the latest insights and innovations from the Hong Kong Web3 Festival. Don’t miss out on learning from industry experts. See you there! Time : 11:00-12:00 AM SGT, Apr 20 Link: ic.twitter.com/cDMt30CIqf NEO Announcement “We loved meeting with you to exchange insights and visions for the future of blockchain! Join our Twitter Spaces wrap-up session for Hong Kong Web3 Festival highlights”

Metaisland at Honk Kong Web 3 event!

Category: Announcements

Posted on Saturday April 15, 2023

We have been invited to join the NEO’s booth at this huge event happening in Honk Kong between the 12th and the 15th of April 2023. It was an amazing experience, meeting some hi-profile people like Da-Hongfei, Animoca, Gotbit, Waterdrop, Hashkey, OKX etc… I went with Leo, our business dev and we had a great time.

Metaisland Mini: what is this?

Category: Work in Progress

Posted on Wednesday April 05, 2023

Update: check the video at the end of this page. How do we work as a team? Every one who is working with the W.O.K Corp team (name of the maker of Metaisland) is in a different country, with a different internet speed and a different time. In order to work together, we are using “Monday” for bug tracking, GIT for repository and Metaisland Mini to implement the new features. I am actually the only one to have the full […]

Metaisland Features

Category: Work in Progress

Posted on Friday March 24, 2023

I 📢 New Update 📢 🥳The Main Features of Metaisland 🥳 Live webcast explains Metaisland’s key features! Find out the key things you can do in the game as well. 🧐 Watch here 👉 https://youtu.be/MoSUubsYynk 🔗 Follow for updates from the island of WOK:Website (https://metaisland.gg/) | Discord (https://discord.gg/seSMAv8CfB) | Twitter (https://twitter.com/TheMetaIsland) | Blog (https://blog.metaisland.gg/) | YouTube (https://youtube.com/c/MetaIsland)

🥳 About the playable demo of Metaisland 🥳

Category: Work in Progress

Posted on Wednesday March 22, 2023

🥳 About the playable demo of Metaisland 🥳 The demo of Metaisland explained in a live streaming from inside the unreal engine editor! Also discover some hidden locations and crypto rewards 🧐 Watch here 👉 ## https://youtu.be/xEjVNgoidHo ## Follow us If you like this project✨ #Metaverse #GameFi #NFTs #Metaisland Follow us to twitter: https//twitter.com/themetaisland or Discord: https://discord.gg/metaislandofficial

Our first gameplay streaming video! Part 01

Category: Work in Progress

Posted on Thursday March 16, 2023

In this video I am showing the first gameplay demo. This demo is kept private for now and is use in a small circle of people for testing, and also make marketing materials. I go from the Electric factory, though a teleporter to the Tribes villages, 2 of them. Then I pass through the red monsters temple and end up at the view point. Along the way, I am showing spider spawners, and Tribes enemies only.

NEO Blockchain Bridging

Category: Work in Progress

Posted on Sunday February 05, 2023

We have bridged the NEO blockchain with our internal wallets. This video is showing you how you can easily manage your money, convert into different currencies and finally send your money to your NEO blockchain wallet. These are some DEFI features of Metaisland.

What is Web3 (without bs)?

Category: Personal

Posted on Sunday January 22, 2023

I have posted about Web3 in my Linked in here: https://www.linkedin.com/posts/nicolaschoukroun_metaisland-gaming-ai-activity-7022780462448205824-PQ2K I see so many inaccurate Web3 posts that I have to clarify in a simple way. What Web3 is:– tokenization of the web, blockchain integration to the web, decentralization of the internet storage and execution. What Web3 is not:– AI, VR, a religion, a solution to all the problems.So Web 3 is like torrents or Tor network in a nutshell, it is decentralized finance (Defi), decentralized gaming (Gamefi) etc… […]

The Punks: Chapter 1- Spike

Category: Our Books

Posted on Thursday January 19, 2023

Chapter 1: Spike (excerpt) This is an excerpt of the book "The tale of the Punks" which describes how the Punk faction has been created, by who and in which circumstances. Metaisland™ is an unique concept and story. The book will be soon released in Amazon and other book stores. The Punks have the ability to understand the crystals and communicate with them. They are controlling the drug (made from the red crypto crystals) trade, prostitution and the Cyber City […]

What ChatGPT is saying about Metaisland?

Category: Research & Dev

Posted on Sunday January 15, 2023

Please explain me what Metaisland is? Metaisland is a multiplayer metaverse GameFi project that takes place on a tropical island. Players can interact with the island, engage in activities, and participate in an economy that uses blockchain technology. The game is designed to be similar to the series LOST, where the gameplay is similar to Uncharted with an engaging storyline. The virtual economy of the game allows players to own, rent, tip others, and spend cryptocurrency in the game. Players […]

Gameplay Video: About the Island’s life, how to avoid her dying.

Category: Work in Progress

Posted on Wednesday January 11, 2023

This is a small video showing in accelerated what is happening when the Island is dying when people are not participating enough. In that case the island is rebooting and you have to restart from scratch. You are not losing your #NFT so it is not that bad. However if you had some #crypto or your favorite #game free assets, like we*apons then they are gone and you have to re-equip yourself. Take care of the #metaisland by #participating, shooting […]

New Music Album debut “Spaces”

Category: Music

Posted on Thursday December 29, 2022

As you probably know, I am publishing electronic music since I am very young. It helps me compensating the stress of managing and programming. This new album is named SpaceS. I want it in the style of “Rythmomelodic Equations” that means, simple tunes, using some experimental sound design, easy to listen and enjoyable. It is my specific style, so there is no commercial or anything related to consumerism, I like to listen these kind of music when programming, it is […]

Podcast: Traditional Gaming VS Gamefi

Category: AMA & Podcasts

Posted on Thursday December 08, 2022

#Survivors, first episode is Live on our #MetaTalk podcast Join Founder & CEO of #MetaIsland Nicolas Choukroun as he dives into the different features of #GameFi & the #metaverse Start your #web3 education for FREE https://youtu.be/eCPhepO-mYA

Podcast with NEO: Gaming series part 2

Category: AMA & Podcasts

Posted on Thursday December 08, 2022

In this episode of the Smart Economy Podcast, Dylan speaks with Nicolas Choukroun, CEO of Meta Island. Topics include the various ways blockchain will be implemented in the game, his extensive background in the gaming space, what it was like to stumble upon cryptocurrency in the early days of the internet, and more! #netaisland #NFT #metaverse #gamefi https://linktr.ee/metaisland_gg Listen to @SmartEconomyPod#podcast featuring our CEO & Founder Nicolas Choukroun as he covers topics like early days of #crypto, #blockchain & #gaming […]

Metaverse vs. GameFi

Category: AMA & Podcasts

Posted on Tuesday November 22, 2022

Join us for an exciting Web 3 topic with Nicolas Choukroun, Founder and CEO of MetaIsland to takes us through the similarities and differences of the two distinct virtual worlds of the Metaverse and GameFi.Hosted by Disruptive Focus 🗣️ Speaker: Nicolas Choukroun | Founder and CEO of MetaIsland🗓️Date: 23 November 2022 (Wednesday)🕰️Time: 1:00-1:30 PM GST📍Disruptive Focus Linkedin: https://www.linkedin.com/video/event/urn:li:ugcPost:6999249237062397952/ 🔗 Follow for updates from the island of WOK:Website (https://metaisland.gg/) | Discord (https://discord.gg/seSMAv8CfB) | Twitter (https://twitter.com/MetaIsland_gg) | Blog (https://wok-blog.com/news/) | YouTube (https://youtube.com/c/MetaIsland)

Web3 Festival in Manilla

Category: Announcements

Posted on Friday November 11, 2022

I am at the WEB3 festival in Manilla, let’s meet there! WHAT IS THE PHILIPPINEWEB3 FESTIVAL? The Philippine Web3 Festival will showcase the future of Web3 and put a vast array of games, guilds, NFT projects, and crypto VCs together in front of the largest and most engaged web3 audience in the world. We are inviting the world to see how and why the movement began here in the Philippines while bringing players, builders, and investors together IRL to learn, […]

New demo weather/time customization

Category: Work in Progress

Posted on Wednesday October 05, 2022

In the new demos, starting October 2022, we will have the following key shortcuts. Numeric + and numeric – is changing the time. This way you can experience night and day, or even sunsets. By using Numeric 0,1,2,3, you can change the weather on the fly, from clear sky to thunderstorm!

New Website! We have completely rebuilt.

Category: Work in Progress

Posted on Wednesday September 21, 2022

If you want to know everything about our project, the best is now to go to our website: https://metaisland.gg We have worked hard all this Summer with the company Plan9 in order to get this new website as much informative and enjoyable to read as possible! Lot of new videos, animations and up to date information about the project. It is working on both phones and desktop, but of course it is looking best on a computer!

New Project Trailer Sept 2022

Category: Work in Progress

Posted on Wednesday September 21, 2022

With the help of Gerald and Rashid from SL2 / Polinate.io team, we have made a new trailer to use on the new website to be announced soon. The idea was to have a short, punchy trailer that is showing various aspects of the game. It had to be short because we could not have something bigger than 50 Mb in 4k which is kind of an incredible performance, considering that there are so many different bits of videos. It […]

Podcast with Dylan from SmartEconomyPad

Category: AMA & Podcasts

Posted on Tuesday September 20, 2022

Listen to this fun and informative podcast between CEO Nicolas Choukroun and Dylan from #SmartEconomyPod Its all about the journey and vision of #MetaislandListen now: 🎙️bit.ly/MIxSEP_Podcast Metaisland #Metaverse #Gamefi #NFT #Crypto 🔗 Follow for updates from the island of WOK:Website | Discord | Twitter | YouTube

New Beach Design: Nova Beach

Category: Work in Progress

Posted on Sunday September 18, 2022

Accessible directly from the teleportation hub in Tech City, Novae beach is close to Leaw beach ( you can walk to from one to another). Novae Beach has an access direct in to the island, have many shops and a great bar with live music. Behind the bar is a stage with some girls dancing and fireworks every night with some airdrop surprises!

Meta Island + NEO AMA

Category: Announcements

Posted on Sunday September 18, 2022

We got an AMA with NEO, here is the transcription

AMA with NEO about Metaisland

Category: Announcements

Posted on Thursday September 08, 2022

Join us for our next #Neolive#AMA on Sept. 9 at 12:00PM-1:00PM UTC. @MetaIsland_gg Leave your questions in the comment and five questions will be selected and answered. There will have airdrop rewards! https://t.co/cJDWy0ahvU

Partnership with NEO Chain

Category: Work in Progress

Posted on Thursday September 08, 2022

🥳We are happy to announce a new #partnership with @Neo_Blockchain 🥳 Metaisland is the 4th initiative to join Neo Global Development’s EcoBoost program in 2022! About: https://bit.ly/3wEyFJJ Metaisland #Metaverse #Gamefi #NFT #Crypto 🔗 Follow for updates from the island of WOK: MetaIsland is pleased to announce that we have been accepted into Neo Global Development’s EcoBoost program. Metaisland is the fourth initiative to join this fantastic program in 2022. We are looking forward to theprogress that this alliance with EcoBoost […]

Added Tribe fighting in the demo downloads

Category: Work in Progress

Posted on Thursday September 08, 2022

I have uploaded a demo showing the tribe and Redcard village. You can fight many Tribe monsters. You can also explore the island. Download here: https://blog.metaisland.gg/downloads/CombaTribes-22-09-2022.zip You can download all the demos here: https://blog.metaisland.gg/download-demos/

What is WOK-OS?

Category: Work in Progress

Posted on Monday August 29, 2022

W.O.K OS is the name of the computer backend of the Island. The Metaverse is in fact a very complex client-server program, where people can manage their identity, their crypto through a website located at https://wok-os.com You can find these terminals in every location on the island. You can here connect and browse your Identity, change your name and your password. But it is not all, you can also transfer currencies from WOK local stable coin to our token and […]

Added Boxing demo to the downloads

Category: Work in Progress

Posted on Monday August 08, 2022

I have uploaded a demo showing the boxing ring. You can fight a Tribe monster in the ring. You can also explore the island. Download here: https://blog.metaisland.gg/downloads/Boxing-demo-8-07-2022.zip You can download all the demos here: https://blog.metaisland.gg/download-demos/

Draper University

Category: Announcements

Posted on Saturday August 06, 2022

I am attending to HERO courses at Draper University. Thanks to NEO for inviting me. I cannot attend to all the courses, because they are at 10pm to Midnight in Thailand and sometime I am not available, but all the courses I have joined were super interesting and very high level. I learn a lot about equities, how to setup the business and also from the stories of projects that are a success. Other CEO are attending and are sharing […]

Rent a Shop

Category: Work in Progress

Posted on Thursday August 04, 2022

There are many shops and locations where you can rent. If you are renting a shop, you will have to make a deposit and will get a monthly reward (staking). If you rent an apartment, you will extend your storage capability and you will be able to save more items that you can collect in the island. On https://wok-os.com, you can from the internet rent a shop, or you can walk in front of the location and connect to WOK-OS […]

Avatar (PFP) series Daemons

Category: Work in Progress

Posted on Monday August 01, 2022

The Daemons Do magic The Daemons and heavily mutated humans who can control the crypto crystals and generate magical like energy burst that are similar to magic. They were forced out like the others by Wolf’s team in order to protect the human genome, but this resulted in a bloody war between the Daemons and the Humans. The war was won by humans, thanks to the crystal vibration that are making the Daemon brain explode.

Cyber Building Upgrade to UE5

Category: Work in Progress

Posted on Tuesday July 26, 2022

With UE5 a lot of parts of the map are upgraded and are looking much better. The use of Lumen the latest global illumination system of Unreal is changing the visual and everything is looking more realistic. Cyber is having the Punks controlling the place, and you better have a Punk NFT set on your profile when you enter the area. If you don’t you will probably be killed by the guards. The Punks don’t like anyone to enter the […]

The Farm

Category: Work in Progress

Posted on Monday July 25, 2022

The island needs food to survive. There is a farm close to Slum ville, half way to the beach, where they are growing all kind of vegetable. The place is guarded by some military to secure the area against the ones who want to steal the vegetables and resell them to the shops. Beware to not piss-off the owner! I also heard that there are some cannabis plants arounds and that you can grab some and sell them to the […]

Avatar (PFP) series Builders

Category: Work in Progress

Posted on Wednesday July 20, 2022

The Builders Functionality: repair everything The builders are people who have the ability to repair broken stuff. It is not a normal skill, they are like magicians and can repair anything. They are tolerated in the human area but they are obliged to wear a full protection suit to avoid contaminating the humans with the DNA modifying virus. About our PFP NFTs Each picture is UNIQUE. Each faction has a specific role and history of the island. These stories are […]

Underwater

Category: Work in Progress

Posted on Thursday July 14, 2022

There is a whole life under the water. You will need to set an Aquamen NFT in order to unlock the feature. Once you have the Aquamen set, you can swim under the water for a certain time (this is determined by the POW value of the NFT)The Aquamen faction has build several villages under the water and are hiding some secrets. Lot of crypto can be found under the water as well!

Added Underwater demo in the downloads

Category: Work in Progress

Posted on Thursday July 14, 2022

I have uploaded a demo showing underwater environment. You can also explore the island. Download here: https://blog.metaisland.gg/downloads/Boxing-demo-8-07-2022.zip You can download all the demos here: https://blog.metaisland.gg/download-demos/

The Tribes: Chapter 1- From the Stars (excerpt)

Category: Our Books

Posted on Friday July 08, 2022

Chapter 1: From The Stars (Excerpt) This is an excerpt of the book "The tale of the Tribes" which describes how the Punk faction has been created, by who and in which circumstances. Metaisland™ is an unique concept and story. The book will be soon released in Amazon and other book stores. The Tribes have the capacity to resist to poison. There are a lot of poisonous creature in Metaisland, being immune to poison is an edge for survival! The […]

Avatar (PFP) series Redcards

Category: Work in Progress

Posted on Monday June 20, 2022

Redcards Functionality: luck as f*ck The Redcards are famous for their incredible luck. Their founder Dale is also the one who discovered the crypto crystals on the Island. He was also a famous Poker player before being banned in the Wild Zone by Mr Chang. About our PFP NFTs Each picture is UNIQUE. Each faction has a specific role and history of the island. These stories are written and will be available as eBook for all to read. Each book […]

Avatar (PFP) NFT series Punks

Category: Work in Progress

Posted on Wednesday June 15, 2022

Punks Functionality: access to the Cyber area. The Punks does not have a special ability, their blood is not infected, but they are in charge of controlling the Cyber area access. They are also dealing with the Spice, a drug synthetized from the crypto crystals. Originally the process was created by Spike and his team. About our PFP NFTs Each picture is UNIQUE. Each faction has a specific role and history of the island. These stories are written and will […]

Avatar (PFP) NFT series Aquamen

Category: Work in Progress

Posted on Sunday June 12, 2022

Aquamen Functionality: swimming. If you try to swim without an Aquamen cart, you will drown. It is a shame because there are a lot of things hidden under the water, like crypto, monster fish etc… You can do everything under the water like shooting guns and do close combat. With an Aquamen card you can stay minutes up to hours under the water and forget about drowning, opening the possibility of finding new crypto, fighting new monsters etc. About our […]

The Redcards: Chapter 2- Fortunate One

Category: Our Books

Posted on Wednesday June 08, 2022

Chapter 2: Fortunate One (exerpt) This is an excerpt of the book "The tale of the Red Cards" which describes how the Punk faction has been created, by who and in which circumstances. Metaisland™ is an unique concept and story. The book will be soon released in Amazon and other book stores. The Red Cards faction are the ones who got infected and are now incredibly lucky. The book is about envy and power, ambition, addiction, and of course love! […]

Avatar (PFP) NFT series Tribes

Category: Work in Progress

Posted on Monday June 06, 2022

Tribes Functionality: resistance to poison The tribes are specialized in creating and selling deadly poison. They are heavily mutated individuals. They are the only faction to not have a chief because they do not have a brain, they are really stupid. Other mutants have taken their control, and are their Masters. The Masters have no clue about the poisons but they are huge, dark and scary; very powerful. Both the Tribes and the Masters are working together to survive in […]

MetaIsland is teaming up with Polinate!

Category: Announcements

Posted on Wednesday May 18, 2022

🥰 MetaIsland is teaming up with Polinate! 🥳 🎯 We are looking at potential upcoming pre-sales and fundraising for MetaIsland gaming assets! 🎮 👀 Read more about this partnership👉 https://bit.ly/3wkZvXP metaisland #gamefi #crypto #P2E #NFT 🔗 Follow for updates from the island of WOK:Website: https://metaisland.gg/Discord: https://discord.gg/seSMAv8CfBTwitter: https://twitter.com/MetaIsland_ggBlog: https://blog.metaisland.gg/news/YouTube: https://youtube.com/c/MetaIsland We will do an AMA Polinate will be hosting MetaIsland, a multiplayer metaverse. Tune in for #AMA with @MetaIsland_ggto find out more about this picturesque island in the metaverse When: May […]

The Avatar NFT series Military

Category: Work in Progress

Posted on Thursday May 12, 2022

We are starting to generate our Military series. Here is how our avatars will look like and how they will work. The avatar is working together with the 3d character of your choice. It is a booster to its capabilities. For instance, the Aquaman series will give you the ability to stay under water without going back to the surface to breathe. The Military series is our first, and has 4 sub categories; the helmet, the scarf, the headband, and […]

Musical Complexity Factor (MCF)

Category: Research & Dev

Posted on Wednesday May 11, 2022

The musical complexity factor theory is a personal way to scale every type of music and determine its complexity. While most of the data is empirical, it gives a good idea about how I create the music and my choices of music for the game. 100% is what an average brain can handle. While everyone is different this is an average. If the music is lower and has a ration inferior to 100%, then the brain has no issue digesting […]

The Environment is upgraded to UE5!

Category: Work in Progress

Posted on Saturday May 07, 2022

When I first loaded Metaisland in Unreal 5, here is what I got. The Skybox system had lost its parameter and all the lightning was reset! After a couple of days of work, I got this result instead. All the environment is now working with Unreal Engine 5. But this had learn some lessons: Nanite is not liking foliage and we in general cannot use Nanite in Metaisland. This technology is amazing for specific use (big high poly rocks). If […]

UE5 Update: New ocean simulation

Category: Work in Progress

Posted on Wednesday April 27, 2022

I have done a short video to show you from inside the editor the new Ocean / Water simulation. It supports caustics, foam and underwater. The player will be able to swim and reach some hidden stuff inside the water.

UE5 Update: the foliage is improved

Category: Work in Progress

Posted on Tuesday April 26, 2022

Every problem has a solution and sometime when you try to fix a problem you come up with a solution that is an improvement. One of the problem with UE5 was that all imposters were totally black. (check my previous blog post) What happen is that the octahedron impostors, a technique created by Ryan Brucks were totally broken. Billboards Impostors are a technique used to display a 2d sprite at a certain distance from the camera so that huge forests […]

Metaisland move to UE5

Category: Personal

Posted on Saturday April 16, 2022

That is not an easy task. Since my first tests 10 months ago with the beta, a lot of things have changed in EU5 and here is the result of my first tests.! It Sucks! There are some major regressions that needs to be fixed. The situation is that a lot of essential things are not working at the moment: The water is broken, it is just a flat black material A lot of LOD trees are broken, they are […]

New short video of 2 min

Category: Work in Progress

Posted on Sunday April 10, 2022

While we are ramping up the marketing for Metaisland and preparing to build the community awareness about this Metaverse project, I have built a very small version of the introduction video, only 2min! The music is made by our magical Ethan Lewis Maltby, and in 2 min you get a glimpse of what kind of project Metaisland is. Enjoy and share it as much as you can!!!

WOK is now Metaisland

Category: Announcements

Posted on Thursday February 10, 2022

After a lot of discussions about Metaisland, specially because other’s already used this name for some NFT sales and it would be more difficult to get at the top of the search engine with such a popular name; Hassan (Hatu) Sheikh the co-founder of Daomaker, and also our friend on the project finally got it right. Once Plan9 came with the logo we all agreed that it was more inspiring than the old W.O.K idea. WOK is an utensil to […]

Protected: SL2 (Ifty) to the rescue and a new website!

Category: Personal

Posted on Sunday February 06, 2022

There is no excerpt because this is a protected post.

Media Gallery for January 2022

Category: Announcements

Posted on Tuesday January 25, 2022

I have published a new updated media gallery for January 2022. There are some new area like the Tesla Coil area and of course the Cyber town area. I am working on the AI and NCP aspect of the game, but I have to do a lot of retargeting, so the movies with NPC will have to wait. The media gallery is here: https://blog.metaisland.gg/media-gallery-january-2022/ Here are some example.

Protected: Daomaker & depression

Category: Personal

Posted on Thursday January 20, 2022

There is no excerpt because this is a protected post.

Happy New Year 2022

Category: Announcements

Posted on Saturday January 01, 2022

Happy New Year from the W.O.K team. Are you ready?

Playable demo November 2021

Category: Work in Progress

Posted on Friday December 03, 2021

As every two month I publish a playable demo, here is the November 2021 edition. You can find it here, or in the download section of the website. This month is focusing on the main character. I have added a lot of basic actions, like guns, rifles, climb to anything, and basic enemies logic. I have also many different characters to choose from. In that demo you can switch from first person shooter to third person shooter with C You […]

Video Update October 2021

Category: Work in Progress

Posted on Friday December 03, 2021

This is the demo for October. It features most of the new additions to the game.

Techniques: Ground

Category: Personal

Posted on Thursday December 02, 2021

WOK techniques: Ground. In this image you see the sand which is a terrain shader & tessellation, with a transparent road spline over it using displacement map and virtual texturing, the dead leaf is a procedural sprite, the slabs are 3d objects added manually.

Video update September 2021

Category: Work in Progress

Posted on Thursday October 28, 2021

Here is a video update about what is been added to W.O.K recently

October 2021 update: images and video

Category: Work in Progress

Posted on Monday October 04, 2021

I have updated the website with the new Media Gallery September 2021 and with a video showing the game. Click on this link to go to the picture gallery: https://wok-game.com/media-gallery-september-2021/ And here is the video.

Mining crypto video

Category: Work in Progress

Posted on Monday September 20, 2021

At regular interval an alarm is warning the players in the world of WOK that mining will happen. They have to rush close to a mining facility if they want to catch some free crypto mined the way you can see in the video. The gems/stones can have many different shapes and values. But you must be quick, the gems are dissolving rapidly and disappear. It does not cost electric and is a lot more fun than mining another crypto!

Roadmap update and delays

Category: Work in Progress

Posted on Sunday September 19, 2021

I have updated the roadmap here: https://blog.metaisland.gg/roadmap/ I got some delay for the following reasons. I had to upgrade my computer. It was in full lockdown in Thailand so everything had to be made from the Internet. I received the new CPU and Video card, but the CPU was not compatible with my motherboard BIOS, so I had to order another motherboard, then Windows would not load because of the change of hardware. So I decided to upgrade my C […]

Inspiration comes from reality

Category: Work in Progress

Posted on Friday September 17, 2021

I live in Thailand and my inspiration is coming from around me. Many details I see inspires me and I add them into the game to match the reality. Here are some examples with the original picture I have taken, these are not stock images, they are images from around Pattaya Thailand. You can also note that I have improved the rendering in the game to get something more crisp than before. #tron #gamefi #FRANC #WOK #justinsun

Media Gallery for July 2021 published

Category: Work in Progress

Posted on Wednesday August 11, 2021

July was very busy finalizing the 3nr playable demo. I will release it ASAP, it is almost ready. Check the gallery here. This month shows a lot of new features: Improved menu and navigation Music and sounds programmed through different mixing channel allowing to change the level of each in the settings. The beach construction, with buildings Some animals, rats, squirrels, porcs, sheeps, chicken but without AI yet A fly over version of the application for doing nice video flying […]

Demonstration of the procedural foliage and trees generation with Unreal

Category: Work in Progress

Posted on Sunday August 01, 2021

This is a demonstration that is showing and explaining how the WOK island procedural foliage and grass is generated. Millions of trees, bush and grass and spawned automatically following complex rules. This video is showing how it is done. Of course in a 8×8 Km island, you cannot place all the trees, bushes and grass manually, so it has to be done procedurally. In this video I go from nothing to a fully populated Island and show the result in […]

Removing all the SpeedTrees

Category: Work in Progress

Posted on Thursday July 29, 2021

I have removed all the SpeedTrees. https://speedtree.com/ are one of the leaders in providing middleware vegetation for both cinema and video games. I had many of them, and I had also the editor that I love. I got into problems when I tried to mix them with other great libraries. Their offering in palm trees and exotic vegetation is not very diverse, and I could not do all the game with Speedtrees only. However because they are using a proprietary […]

Terrain Blending Demonstration with Unreal Engine.

Category: Work in Progress

Posted on Thursday July 29, 2021

This is a short video showing the terrain blending feature used with WOK and Unreal Engine. Terrain blending allows me do have a very good realistic blending between rocks, houses and basically everything static in collision with the terrain to blend seamlessly together.

The June Gallery is live!

Category: Announcements

Posted on Monday July 05, 2021

I have posted the Media Gallery for Mai-June 2021, it is here: https://blog.metaisland.gg/media-gallery-may-june-2021/ and in the menus. Feel free to browse and share the picture of the game.

New female type characters

Category: Work in Progress

Posted on Friday July 02, 2021

I have retargeted some female characters, with different outfits in order to give the choice to the player a female avatar. All the movements have been successfully adapted to a different skeleton. I will post more pictures in the next months, but for now, I am liking this Mua Thai girl. You will notice also that her hairs, and clothes are moving with the wind! Just like the vegetations, the flags, the fabrics and so on. Here are some pictures […]

Environmental update: global Wind system

Category: Work in Progress

Posted on Thursday July 01, 2021

This video shows the latest progress about the environment in the project / game / crypto application W.O.K In this video, I show the global wind system that is linking the weather conditions and specially wind to all the elements of the game. The fabrics, the cables the grass and plants, the trees are all reacting to the wind and the weather. Also it shows the new version of the vegetation without Speedtrees. I have removed all the Speedtrees because […]

W.O.K on Unreal 5

Category: Work in Progress

Posted on Thursday May 27, 2021

I have installed the Unreal 5 preview yesterday, just when it was released. The download is about 12 GB and was quick. I first tried a terrain to see if it was working on something simple and it did work! So I cleaned up W.O.K May version and tried to load it inside Unreal. It is working! However the conclusions of this test are mixed. The good: Unreal 5 editor is great, more readable, and non intrusive. I can imagine […]

April Playable Technical Demo

Category: Work in Progress

Posted on Tuesday May 04, 2021

I have released the April Playable demo for my Patrons and the Fighter’s club at discord. This demo allows to play, walk, visit and see how the mining will work. Slum Ville, Tech Ville, the beach, the viewpoint, the secret… all are in the video, but if you join my Patreon, you can download the 17 GB demo and play for real, explore the island and enjoy the day/night cycle, and the weather changes! Check the video or become ma […]

Rain improvement

Category: Work in Progress

Posted on Saturday May 01, 2021

I have finalized how the water is dripping from buildings and how the puddle are forming on the landscape. These techniques are adding a great deal of realisme in the weather simulation running in W.O.K. The weather management is automatic and changes from clear skies to purring rain and thunderstorms. The thunderstorms are very realistic, with the sound and light respecting their respective speed and not happening simultaneously. Additionally the wind is also following the weather changes. Do not expect […]

Update: Tech Ville administrative center completed.

Category: Work in Progress

Posted on Saturday April 24, 2021

The Tech Ville administrative center is the central point in the WOK Island where you can manage your profile, have meetings, or do physical surgery.When you first come to WOK and are Rank 0, you have no identity, no money, nothing. You are looking like a basic mannequin. You can walk around, but none of the terminals will work, and it will be impossible for a free player to rent, make money, or friends. Although newbies will be able to […]

Update: beaches are finished

Category: Work in Progress

Posted on Saturday April 24, 2021

The work about the beaches is almost finished. There are many of them and I will add teleporters in order to reach them without walking for hours into the jungle. The water is not definitive, it actually lacks of underwater; so there is only the surface. To get this aspect I have used the Island preset of Magic Map Material, with many palm trees from another asset, Low Poly Rainforest pack. These trees are low poly but have a great […]

I created my first Metahuman!

Category: Work in Progress

Posted on Thursday April 15, 2021

I created my first unique Metahuman. I am into the beta of this new revolutionary technology made by Unreal Engine and that I will use for some of the characters in WOK. https://youtu.be/WtqLKjthHhw

Our project popularity!

Category: Announcements

Posted on Tuesday April 13, 2021

Today I was surprised to see that our Rank at IndieDB reached 77 out of 57811 projects at IndieDB.com!

Update: the menus

Category: Work in Progress

Posted on Saturday April 10, 2021

The general UI and the menus are working While some of the menus are still not active, the Settings, pause in game (P Key) and loading level are implemented. Most of the graphic settings are working, which give the option to test the speed of the game with many configuration. High end graphic cards are supported with options like DLSS or Raytracing. Here is a video showing the game loading settings and in general user interface. Note that the video […]

Update: Slum Ville is ready!

Category: Work in Progress

Posted on Tuesday April 06, 2021

I have almost finished Slum Ville; the city where anyone can rent a room for free! That’s is the small village where newbies can find a room, even with Rank 0. Lot of assets, and it needs some serious optimization. Everything is moving with the wind (clothes, trees, plastics). The night is also looking good with EIS lightning. Enjoy some pictures.

I have added some foliage!

Category: Work in Progress

Posted on Saturday March 27, 2021

Foliage, rocks, debris and trees! Thanks to the Unreal Foliage Spawners, I can easily create a complete procedural island with millions of small details that would be impossible to create manually. This is for example the ground view from the top. See how much details, and the island is more than 4 km2! The tropical Jungle is totally covering the mountains, and on the flat areas, there is space to build homes, business and buildings. Roads will connect them soon. […]

Update March 2021

Category: Work in Progress

Posted on Wednesday March 24, 2021

Welcome to this 2nd update. I have decided to use Advanced Locomotion System, a free asset since Epic has hired the developer. This is an amazing asset, and it convinced me to change the point and click system that I was thinking when writing the white paper to a more addictive third person locomotion system. Finally I have finished the island landscape. After testing having two maps stitched together, I ended up keeping only one. It is running faster, takes […]

Update February 2021: first look

Category: Work in Progress

Posted on Wednesday February 24, 2021

Update February 2021. I am re-starting this project on Unreal 3d Engine by EPIC. I am so much satisfied by what I get from this engine so far! It seems that everything you throw at it doesn’t matter, it stay quick and smooth all the time. It is like playing with magic, compared with other technologies I have used before. This month I have mainly evaluated assets and selected the ones that will be used to do the foundations of […]

We are rebooting!

Category: Work in Progress

Posted on Tuesday February 23, 2021

This is crazy times! I started this project 4 years ago with Unity, and stopped it when Unity broke the compatibility for their new rendering system. I worked in the crypto currency field, making some smart contract with Ethereum and then finally creating Kryptofranc with Jean Martial Lefranc in 2019. It is our own block chain based on Bitcoin of course, but which has its own unique characteristics. Now is the time were things are getting real. I have secured […]

Conversion to UE4

Category: Research & Dev

Posted on Wednesday February 14, 2018

I have made this video to show the workflow I am using to convert Unity’s asset to Unreal. This includes using Bitmap 2 Material, generating collision and changing the LOD. The link to the master material I use that is compatible Unity PBR is in the Video description: https://youtu.be/xvJ1zdCU-DM  

Disaster!

Category: Work in Progress

Posted on Friday January 12, 2018

#unity3d #unity #gamedev #ue4 I stopped the development of this game because I was busy on several project in the crypto currency world. 6 Month after I want to resume the development.               Here how my game is looking after the upgrade to Unity 2017.3 To be honest I didn’t see it coming. I used to work in C++ on PC/Atari or console, and I never relied on something that would become obsolete in […]

Elite buildings

Category: Work in Progress

Posted on Tuesday July 04, 2017

Lot of things have been improved. I use a new terrain shader based on texture arrays, which allow me to have 16 textures at the speed of the normal Unity terrain, and water puddles easy to sync with rain for example. I also start working on the Buildings. Most of the buildings in the video are for the Elite members (the ones who are paying) another video will feature the normal buildings which are very different! Enjoy the video and […]

Stage 1 Completed

Category: Work in Progress

Posted on Saturday June 24, 2017

Here we are, the Milestone 1 is released. I am so excited to move to the next stage which will feature the NPC characters, dialog system, the weapon system and the main buildings. What is included in this demo? You get 1 terrain ( the game features 17) with a lake and some basic power buildings and antenna but is mainly: the jungle! The environment is a very important part of the game. You can change the time with a slider […]

Music: Liberty city

Category: Music

Posted on Tuesday June 20, 2017

Here is the main materials that I will use while the player will explore, talk, fight. Note the “Avatar flute”. Listen with a headphone!

The User Interface

Category: Work in Progress

Posted on Tuesday June 20, 2017

It seems that this milestone is taking forever. But on my way to do the first flyable release, I am a bit forced to do the UI (User Interface). I want that you have some options to play with the settings. So I have bumped on Machine UI for UGUI by Evil that is looking exactly as if Evil did a custom work just for my game. I am so lucky on this one. Evil is the best UI designer on […]

Lake and Underwater

Category: Work in Progress

Posted on Friday June 09, 2017

Playway Water system is great for a huge Ocean but it does not work so well on small bodies of Water. Introducing FastOcean from bearWorks. This asset has many issues that I need to fix, but it catch my attention with some unique features. It is fast. Someway they managed to get the reflections faster than the classic planar reflection that is so slow with Aqua, Water4 or Smartwater. I love the Glare effect, it is visually amazing. The code […]

Rain and Thunderstorms

Category: Work in Progress

Posted on Friday June 09, 2017

No tropic comes without some heavy tropical rainfalls and thunderstorms. These will be top notch and will come progressively like a full cinematic experience. This will be polished but here is just a sneak peak of what you can expect. I wanted to have rain, splashes and puddle ripples. No need to re-create the wheel, Rivermill’s Realistic Rain Storm has done the work and is available in the Asset Store. Their basic settings are not optimized (12000 particles!) and the lightnings are […]

Day and Night cycle.

Category: Work in Progress

Posted on Wednesday June 07, 2017

Stage 1 is almost complete! There are still B level things to do, like the Rain (almost done) but I will do it when I will be bored later by the upcoming milestones. This stage took 2 months. I estimate the first beta to be for January 2018 with the game starting to be playable in September 2017. Doing a game is like climbing a mountain, you need to do it step by step, without looking at the top of […]

GPU trees optimization

Category: Work in Progress

Posted on Thursday June 01, 2017

You have probably noticed that the video I make can be quite slow. It is because with Unity trees, I get 10 FPS on my I7 / Nvidia 950M laptop. I have a very good procedural Jungle, but Unity show its limits. Who is going to play a game that is running at 5 FPS? Another problem is the low quality of the billboard from the Unity trees system, reminiscent to the 8 bit times it seems. They are using […]

Taking on a glass shader

Category: Research & Dev

Posted on Sunday May 28, 2017

Glass will an important material for the buildings, specially the ones from the “elite” – normal buildings will be shacks. So I was shopping for a great glass shader and I found Crystal Glass from qq.d.y. This set of shaders is great and easy to use, except for two major problems They do not react to Global Illumination which is a big issue in a environment with day/night cycles. They do not support an opacity map to simulate dirt. In one word, […]

The Ocean Water System

Category: Research & Dev

Posted on Wednesday May 24, 2017

I love Playway Water System… but the ones who really knows me, are aware that I have some experience with water shaders! 90% of the work made by Playway is a complex and powerful framework, that can save presets, and manage the different shaders. 10% is made in the shaders themselves. This shader seems to be done by a good mathematician. FFT/Gerstner waves are the best and in general, the water is moving great. But here is a list of things that […]

Doing the clouds system.

Category: Work in Progress

Posted on Monday May 22, 2017

I though that clouds would be easy, I would eventually buy some assets and go, but that was not the case. 3 days fighting with clouds and here is the result. Everybody knows that tropical storms can be dramatic and I want to have those in my game.  I tested several solutions: Toz Clouds: this thing is looking good in the demos, but in practice it was really awful in game. Trashed. Volumetric Clouds: ok but the shape is more […]

3 Beaches out of the 20+

Category: Work in Progress

Posted on Thursday May 18, 2017

WOK will have many beaches… not really places for stay, because it is not safe when it is raining, so there will not be house to rent there, but beautiful and also interesting to discover, each will have some NPC or some secret to find. It took me about 2 hours to do these 4 beaches, thanks to the procedural help, so that I do not have to handle the nature side. I had to find a triplanar top down […]

Music Theme : classic dark

Category: Work in Progress

Posted on Wednesday May 17, 2017

I have worked one night to record this Theme, but I was building it in my brain for at least 3 months. I found the main melody a while ago and it was sticking in my brain. I just needed a night to record it. I use Cubase (the version 5.1.1, because my Dongle stopped working and I have no choice than using a pirated version, even if I purchased it!), thanks Steinberg! I am on PC. The main source […]

Playway Water for the Ocean

Category: Research & Dev

Posted on Friday May 12, 2017

Looking for the best / fastest water There are so many water assets at the asset store and outside, that it is difficult to find the right one without testing them. That is what I have done and here is the result of my tests. Unity Water 4 Unity water comes included with Unity and has a decent look, is handling the shore automatically. The only problem is that I found it very slow, actually slower than Playway which is by […]

MegaSplat disappointment

Category: Research & Dev

Posted on Friday May 12, 2017

Introduction I have spent the last 4 days trying my best to use MegaSplat in my project and I have given up when I realized the huge trade off this technology is asking. What is making me upset is that the author is carefully hiding these problems trying to sell his product has a miracle terrain shader that can handle 256 textures faster than Unity. Plus he is adding like a carpet seller a lot of bonuses, like puddles, tessellation, […]

Sound Fx 3D spawning

Category: Music

Posted on Sunday May 07, 2017

Since I want to have a procedural world, I also decided to use World Creator to spawn sounds. I would use some specific species of tree to handle a corresponding sound. For example Bamboo have sounds with water, and high trees, have more windy sounds. The result is dynamic 360 degree soundscape that is as complex and diverse as the procedural is visually. Put your headphones on and look at the video!            

The Elite / Starting Pod

Category: Old and Deprecated

Posted on Saturday April 29, 2017

One Publisher “Barking Dog” has made an amazing pack that is fitting exactly what I needed for the technology part of the game. The action take place in the future, after an almost total destruction of the world. Some survivors are isolated on an Island in East Asia. So there are mutants because of the Radiations, but also they are gone down to the medieval times because nothing is working. However, there are some machines that are still self maintaining […]

What about the name?

Category: Work in Progress

Posted on Thursday April 20, 2017

My first idea was Liberty City, because it is exactly what the name means. Helas, too many people have done things with this name and it would not be possible to find it on the web because too generic. Then I though, “since it will be heavily inspired by the city of Pattaya, I should call it something like Yattapa”. My first research for a logo convinced me that it was a bad idea. Then slowly I though “I waited so […]

The Tropic Demo Making off

Category: Old and Deprecated

Posted on Saturday April 15, 2017

After having chosen World Creator, I have collected all the tropical Assets I could find and started working on a simple Tropical demo. It took me about 1:30 hour to get to this result. Of course it is just a starting, but the main assets are here. uSky for the clouds, the sun shafts, the atmospheric scattering. The water is temporary AQUA since I will change that later, I need to have underwater and waves which AQUA lacks of. I […]

Environment Progress Video

Category: Old and Deprecated

Posted on Saturday April 08, 2017

Some progression with the Tropical Environment. Now I am spawning particles everywhere, according to rules of course. I have also optimized and it is faster. Occlusion culling is doing a great job and saves me about 5 frames.

Welcome, introduction

Category: Announcements

Posted on Friday March 24, 2017

Welcome to this blog where i will post my long journey into making a video game. You may think, “this guy is doing his first video game, nah! Another dreamer!” In reality, this will not be my first, but I haven’t made a video game for +20 years, and so it is something I have thought and prepared for a long time. I had a carrier in the video game industry  in the 80/90’s where I published several small games […]